Google IO Video Collections

2013
[UI] Android Grphics Performance
[UI] Writing Custom Views for Android
[UI] A Moving Experience
[RenderScript] High Performance Application with RenderScript
[App Tips] Taking Advantage of Android Platform Features
[App Tips] Making Apps Working Like Magic
[Audio] High Performance Audio

2012
[UI] What’s New in Android
[UI] For Butter or Worse
[App Tips] Doing More with Less:Being a Good Android Citizen
[App Tips] Making Good Apps Great
[App Tips] Ten Things Game Developers Should Know
[Tools] What’s New in Android Developer’s Tool
[Multimedia] New Low-Level Media APIs in Android
[Sensors] The Sensitive Side of Android

2011
[UI] Accelerated Android Rendering
[UI] HoneyComb Highlights
[RAM] Memory Management for Android Apps
[OpenGL] 3D Graphics on Android: Lessons learned from Google Body
[NDK] Bringing C/C++ Games to Android
[App Tips] Android Protips
[Tools] Android Development Tools

2010
[UI] The World of ListView
[UI] Writing Zippy Andriod Apps
[OpenGL] Writing Real-time Games for Android redux
[Audio] Advanced Android Audio Techniques
[Dalvik] A JIT Compiler for Android’s Dalvik VM

2009
[UI] Turbo-charge your UI: How to Make your Android UI Fast and Efficient
[UI] Writing Real-times Game for Android
[Debug] Debugging Arts of the Ninja Masters
[Battery-life] Coding for Life — Battery Life, That Is
[Multimedia] Mastering the Android Media Framework
[General] How to Code Thee

2008
[Framework] Anatomy & Physiology of an Android
[Framework] Inside the Android Application Framework
[Dalvik] Dalvik VM Internals

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